This is User Research for Design.
Explore design team tools, concepts, and other inspiring deliverables I created as my Master's Thesis in Human-Computer Interaction Design.
This is a curation of the design research products I developed as the qualifying project my 16-week master's thesis in Human-Computer Interaction Design.
As a globe, our product interests are spilling into the realm of food creation. We have begun a nascent approach to designing and approaching technology alongside time-tested behaviors and rituals in the kitchen. However, it is not enough. The kitchen (or any food creation space) is exploding with interactions and situation, cultural, and temporal meaning. How we tease out those meanings of experience will determine how we design the technological products which we mediate the ways in which we cook, consume, and quite frankly, be human.
In the modern era, young professionals are focused on the idea of their health in terms of objective metrics. A large tech market has risen alongside this desire, promoting wearables to IoT in the kitchen. The goal of this tech is to assist by automating practices of organization, efficacy, and accuracy. However, we have lost touch with the intangible aspects of cooking and developing “taste.” Instead of asking what is healthy, we need to ask what ingredients can provide us, beyond nutrients, and what it means to live well.
The opportunities you will encounter, if you choose to learn more, are the design tools, games, insights, opportunities, and research that creates a common language I created for design teams to disrupt the Human-Computer-(Food) Interaction space of the near future. Preview a selection of my content to the left!